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Posts tagged “art

The Risk Adverse Medium


Joystiq’s Jason Lomberg wrote a nice editorial piece concerning video gaming’s shallowness, entitled, I’m Tired of Saving the World. In the piece he goes on about how in creating only the most surface of stories, and always avoiding the more interpersonal type of stories that directly connect with the human condition, gaming as a whole has sold itself short as a medium. In the piece he gives several examples of where gaming has gone wrong, and several more examples of some promising work done in recent years, that while their merits may be debatable depending on who you are, tend to attempt to push games into becoming a more versatile medium; and hopefully, into the true potential inherently in the medium.

Anyone who has known me for more than a few years, across almost any forum I have frequented, knows this issue, and it really is an issue with the medium, is one of those I have written about passionately over the past decade. It used to seem that I was alone in my feelings toward how far the true potential of the medium could stretch, but lately it seems that slowly, more, and more people (at least in the gaming press), are beginning to wake up to this potential. If you have not already read Jason Lomberg’s editorial (linked above), then do so, it is a really good read. And pretty much every thing that follows in the rest of this post, serves kind of as an addendum to what he wrote. I have a future post planned to expound far more into the subject matter than this post is today. I’ve been writing about this for ten years, so you can bet I have more than a few observations, and things to share on the issue. (more…)

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The Art of Interactive Fear


I was going to write the entire thing about Dead Space 2. And I was going to go on and on about how the original was awesome, and how part two was going to be even better. And I was going to go into an entire¬†soliloquy¬†about how outside of Alan Wake (a video game that everyone without exception should experience), the original Dead Space while flawed, was the closest thing to real, honest to God fear, you could experience in a video game, and how Dead Space 2 was going to build on that, repairing the faults found in the first game, and likely become one of the most frightening experiences any form of entertainment (film, novel, etc.) has ever managed to be. But then I decided there was really no point. Either you already know that Dead Space will make you pee your pants, or you do not. If you already know, then you already have Dead Space 2 pre-ordered and ready to go later this month. If you are in the category of people who had no clue . . . skip over the first game, rent or buy Dead Space 2, turn out the lights, turn up your home theater surround sound system, and either play it or have someone else play it for you as you watch on . . . and prepare to wet yourselves. Outside of that, and the trailer and some photos from the game (after the break), there is nothing else to say about this game. (more…)