It’s amazing sometimes the memories, or a place in time, that a particular song, or a distinct smell can bring a person back to. And just now I got hit with a one-two punch from my music player, armed and loaded with over twenty-four thousand tracks, and set to shuffle. And just like that – epiphany. Just now (actually a week ago today, as of this posting) I was listening to Jonathan Coultan/Ellen McLain’s Still Alive, followed by Godley & Creme’s Cry, and a thought that has been brewing in the back of my mind for sometime now, finally bubbled up to the top – and then as I said before, epiphany; sad, sad epiphany actually. The best gaming moments of this console generation, have very likely already come and gone . . . years ago.
The subject of recent classic PC franchise reboots, has been something I have been avoiding for some time now. When I discovered these cherished moments are being dumbed downed into shooters, to appeal to a larger, less cerebral audience, than the audience who initially made these classics, there are mixed feelings that come with that. On the one hand, a popular IP from the days of my youth, will now be appreciated (to some degree), by an entirely new audience. On the other hand . . . well, the games have been dumbed downed, and very likely devoid of most of what made them special in the first place, just to reach this new audience. In my mind, it’s like having sex while wearing a concrete condom – the upside is that you are having sex . . . if you can call taking almost everything that makes sex pleasurable in the first place, having it stripped away, and replaced with a blunt-force object, “having sex.” (more…)
Jason Roberts over at Lens of Truth, wrote a great op-ed about the trend of game publishers forcing gamers to have to buy into online passes. I would highly recommend taking out the time to read the original piece, titled, The Online Pass Strikes Again, before continuing beyond this point.
I’ve been seeing this piece linked around quite a bit over the past 24 hours: saw several links for it shared on my Twitter feed, a couple shares for it on my Facebook wall, seen it show up at Reddit, among other places. The piece really seems to be striking a raw nerve with gamers everywhere. And it should, as quite frankly, the piece is spot on, and paints a pretty grim picture for the future of the hobby. Especially as costs associated with game development (currently between $30 million to $50 million for the average multi-platform game) are due to double, and potentially triple with the release of next-gen hardware right around the corner. (more…)