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Posts tagged “PSN

Playstation Home. Still Waiting . . .


Anyone who has played around with Playstation Home, Sony’s experimental, online, meta world where gamers can experience new levels of marketing from game publishers, long enough realizes, that the load times, and the downloading is horrendous at times. Any time you direct your avatar to go into an area, you have to stop and wait for that area to load – which takes quite a bit of time, before you can actually go there. And if you want to get into any new area you have never been to before, then you have to preempt your visit by first downloading and installing that area, before you can head there. And as can be expected, you have to wait for the download, and wait for the install, both of which thankfully can be assigned to the background while you continue to play around in your current area. All the same however, waiting around for the new area to load, is not as fun as you would think. And of course once it has loaded and installed, you still have to deal with the load times of actually going to and from the new location. Basically, there is quite a bit of waiting going on over Playstation Home. And this waiting can be a major interruption to the flow of the gaming experience.

So yesterday when the Playstation Blog updated with a video (found after the break) detailing all the improvements that are coming to Playstation Home in the very near future, the omission of Sony remedying the waiting problem, rightfully caught the attention of many fans of the service. But it was not until today, while perusing the comments at Joystiq, that I saw a comment that caught my eye, and got me to really thinking on the matter . . . not the matter of why the problem exists, I think we already know the why’s of the problem, but on the matter of how to fix it, once and for all. (more…)

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Floats Like a Butterfly, Stings Like an Aimon XB

Aimon XB

TuAct's Aimon XBI saw something about the Aimon XB controller/mouse on the OnliveFans forum, and remembered a friend who mentioned having purchased one of these under a different brand, FragNstein, a quite a while back for his gaming needs. Didn’t give much thought to it at the time, but after seeing this at OLF over the weekend, I called him up for a demo of it in action. After mucking about with them for a few hours, my general opinion of the product is that it delivers the precision of a mouse, without any of the clumsiness associated with the keyboard. And it succeeds at doing so, whether you are on a console or a PC. To say that the Aimon controllers embody the best of both console and PC gaming worlds, is a bit of an understatement from where I am sitting. And quite frankly considering the benefits, I am surprised that neither major console makers thought of this first, and made something similar as an official offering in their console-branded product lines. (more…)


“And the Actual Retail Price is . . . “

Playstation Vita

Playstation Vita With the exception that PSVita 3G will only work exclusively with AT&T when it launches North America this winter, plus have a 20MB 3G data cap imposed, all the news coming out of the Sony camp surrounding their upcoming portable game system, has largely been extremely good news (from a gamer perspective) – I know, Sony has actually done something right for a change, go figure. But I guess all good things must come to an end, as it would appear the other shoe has finally dropped on the Playsation Vita. Along with news of the impending PSV global launch date set for February 22, 2012, comes news (finally) of pricing on Playstation Vita games – and no, it is not pretty news at all. In Europe at least, Sony appears to be pricing PSVita games as expensive as their PS3 counterparts. For North America, while it is not official (yet), that would mean PSVita games costing as much at $60 each for key titles. I will not say that this comes exactly as any kind of surprise, or anything. I will say that with everything else Sony was getting right surrounding the Vita, there was hope they would break with tradition and get this aspect right as well. And considering the specs of the portable, one could have expected the prices to be as high as PS3 titles, but two mitigating factors have always given hope that they would not be: (more…)


The Art of Interactive Fear


I was going to write the entire thing about Dead Space 2. And I was going to go on and on about how the original was awesome, and how part two was going to be even better. And I was going to go into an entire¬†soliloquy¬†about how outside of Alan Wake (a video game that everyone without exception should experience), the original Dead Space while flawed, was the closest thing to real, honest to God fear, you could experience in a video game, and how Dead Space 2 was going to build on that, repairing the faults found in the first game, and likely become one of the most frightening experiences any form of entertainment (film, novel, etc.) has ever managed to be. But then I decided there was really no point. Either you already know that Dead Space will make you pee your pants, or you do not. If you already know, then you already have Dead Space 2 pre-ordered and ready to go later this month. If you are in the category of people who had no clue . . . skip over the first game, rent or buy Dead Space 2, turn out the lights, turn up your home theater surround sound system, and either play it or have someone else play it for you as you watch on . . . and prepare to wet yourselves. Outside of that, and the trailer and some photos from the game (after the break), there is nothing else to say about this game. (more…)