Anyone who is a close friend of mine is already aware that I have taken a challenge upon myself to save as much money as possible on my gaming habit in 2012. There are lots of obvious tactics involved to the overall strategy, many of them like never purchasing anything at full price, looking for sales, taking advantage of sites like Half.com for pre-owned purchases, making liberal use of Steams ample sales, avoiding Gamestop at all costs, are all pretty much common knowledge to most gamers who give a damn about how much of their hard earned money they expend on gaming. However, some less commonly known tactics towards this goal involve a bit more imagination, a little extra leg work, and sometimes a little help from your friends. This particular tale, is one in which I purchased/pre-ordered over $130 worth of brand new games, for less than $16 out of pocket. I have finagled some really good deals over the past six months, but I have to admit that this one, this one took the cake.
For those not in the know, late last night (or early this morning if you are in Europe), cloud gaming company OnLive, released their Android and iOS apps, that will allow anyone with an Android tablet, Android smartphone, an iPhone, or an iPad, to play full PC games anywhere on the go, where they can connect with a 3G, 4G, or WiFi wireless connection. Along with the apps, OnLive debuted the OnLive Universal Controller, which will wirelessly connect to any of the above mentioned devices, plus an entire cornucopia of future HDTVs, blu-ray players and settop boxes that will come with OnLive already embedded in the device. Over 30, out of the near 200 games currently on the OnLive service, do not require a controller to play while using them over your mobile device. Working with publishers, these games either come with button overlays for your touchscreen, or in the case of titles like From Dust (arriving on the service soon), and Rockstar Games’ runaway hit, L.A. Noire, the developers worked extremely closely with OnLive to create game specific touchscreen controls. Which if reports are to be believed, not only represent the future of bringing PC games to mobile ecosystems, but are truly extraordinary, and have to be demoed by everyone to be believed.
Over at Joystiq where I regularly hang out, the topic kind of sprung up among some of the posters there (namely myself, ZoomyRamen, Scuffles, eat it, nerdydesi1, Kentbrockman, and a few others) about how OnLive, and more specifically what they were doing, could serve to benefit PC gaming as a whole. I was in the process of contributing my insights on the issue, upon realizing those insights were getting a bit verbose for Joystiq’s forums, and out of courtesy to the community there, have hosted my comment from my own blog. (more…)
Jason Roberts over at Lens of Truth, wrote a great op-ed about the trend of game publishers forcing gamers to have to buy into online passes. I would highly recommend taking out the time to read the original piece, titled, The Online Pass Strikes Again, before continuing beyond this point.
I’ve been seeing this piece linked around quite a bit over the past 24 hours: saw several links for it shared on my Twitter feed, a couple shares for it on my Facebook wall, seen it show up at Reddit, among other places. The piece really seems to be striking a raw nerve with gamers everywhere. And it should, as quite frankly, the piece is spot on, and paints a pretty grim picture for the future of the hobby. Especially as costs associated with game development (currently between $30 million to $50 million for the average multi-platform game) are due to double, and potentially triple with the release of next-gen hardware right around the corner. (more…)
Okay, this one is totally blowing my mind right now. Apparently sometime early this morning, the official Facebook page for Activision’s upcoming super hero title, Spider-man: Edge of Time, posted a pretty disparaging comment (see photo after the break) on their wall, apparently in response to one fan’s (now, no doubt a lost customer who probably would have happily purchased the game on a different format were it not for the slight) query of the possibility of the game ever coming to OnLive. (more…)