Just another WordPress.com site

Deadlight

 DEVELOPER TEQUILA WORKS
 PUBLISHER MICROSOFT STUDIOS
 GENRE CINEMATIC PLATFORMER, SURVIVAL HORROR
 PLATFORM XBOX LIVE ARCADE
 RELEASE DATE AUGUST 01, 2012
In an apocalyptic world where there is no reason to exist, a man crosses the American west coast. Surviving is much more than a daily routine in this original cinematic puzzle platformer.

 

 
 

 
 

 
 

 
 

 
 

 
 

 

This slideshow requires JavaScript.


NEWS LINKS GO HERE

2 responses

  1. Alex

    Hey bud, fellow Joystiqer here. I like your site, and noticed you’re into a lot of the same games I am. So what did you think of Deadlight? Personally, I was very hyped for it (much like you), but was a bit let down by the final product. I enjoy taking my time with games, going slow, admiring the art and all that, but there just wasn’t a whole lot to do in Deadlight. It was easy to 100% without using any guides or asking forumites where to go to get so and so. Also, the game just wasn’t as fluid as I was hoping it would be. Some of the animations are really ugly, and that voice acting…oh my. I’m not opposed to bad voice acting if it’s intentionally trying to be campy, but the voice overs in Deadlight were just extremely bad most of the time. Like worse than b-movie bad.

    I did enjoy the game overall, but I guess I was just expecting more exploration elements. Every reviewer was all about comparing it to Shadow Complex and Limbo, but it’s not really like either of those games at all. The puzzles were overly easy most of the time, and the world just wasn’t as deep as Shadow Complex. For $15, I kind of regret buying it. This is definitely a $10 (or less) title.

    August 12, 2012 at 10:46 am

    • There is something missing from Deadlight – I cannot quite put my finger on it, but it is missing that something. Like you said, I was hoping for more exploration, more sense of wonder at the world created for the game. Maybe the puzzles could have been more difficult, or the combat deeper. Also, the story itself did not feel to have the weight I was expecting it to have. I’m really big on story, and in the development diaries, Tequila Works lists a number of really deep and somber novels that inspired Deadlight; books I have read even. And the story, and dialog in Deadlight just feels like the Disney version of those books. Sad really. In many respects, Ubisoft’s “I Am Alive”, which is also inspired by some of the same novels, is more true to the material which inspired it, than Deadlight.

      I also think it is a huge mistake of many reviewers to compare the game to LIMBO, or Shadow Complex. At no point does Deadlight ever strive to be either of those games. So if it misses that mark, then that is because it was not trying to hit it. And I know a lot of reviewers who gave the game worse scores than it deserved, based on that criteria. These reviewers would have carried a lot more street cred with me if they where name dropping games like Another World, Heart of the Alien, Flashback, Prince of Persia (the original), or Blackthorne. After all, these were the games that Deadlight was attempting to emulate, not Shadow Complex and LIMBO. If they’d have mentioned even Abe’s Oddysee, they would have been closer to the mark, than Shadow Complex and LIMBO. Of course in order to know anything about those now classic games, you’d probably have to be older than 30. I guess which only just gives away the relative age of many of the game reviewers.

      Anyway, despite it’s flaws, I was hoping Deadlight would sell well regardless. In the modern game’s business, it is all about franchise building, after all. So flaws and mistakes made in the first game, can be fixed and improved in the sequel. And there is so much potential for Deadlight to have been awesome, that I think doing a postmortem on the performance of the original, with developing a sequel in mind, would have given Tequila Works the necessary insight to allow the Deadlight series as a whole, to hit the full potential of all the various sources that inspired the game. Alas, the last time I checked the leaderboards, earlier today, the game had only sold almost 73k copies after almost two weeks on the market. Even for a digital game, that’s not looking good. I saw a chart a while back detailing how much it takes for some of the higher profile digital games to break even. So I am thinking that if it had been able to post about 100k in the first week, Microsoft would probably be greenlighting a sequel as we speak. Who knows, maybe it will have a long tail, and sell decently in the long term. The thing I hate the most in the world, is squandered potential. So I really would like to see a sequel to Deadlight, where the developer just gets it right, and knocks the execution of the concept, out of the park.

      August 13, 2012 at 7:36 am

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s