The subject of recent classic PC franchise reboots, has been something I have been avoiding for some time now. When I discovered these cherished moments are being dumbed downed into shooters, to appeal to a larger, less cerebral audience, than the audience who initially made these classics, there are mixed feelings that come with that. On the one hand, a popular IP from the days of my youth, will now be appreciated (to some degree), by an entirely new audience. On the other hand . . . well, the games have been dumbed downed, and very likely devoid of most of what made them special in the first place, just to reach this new audience. In my mind, it’s like having sex while wearing a concrete condom – the upside is that you are having sex . . . if you can call taking almost everything that makes sex pleasurable in the first place, having it stripped away, and replaced with a blunt-force object, “having sex.” (more…)
For those not in the know, late last night (or early this morning if you are in Europe), cloud gaming company OnLive, released their Android and iOS apps, that will allow anyone with an Android tablet, Android smartphone, an iPhone, or an iPad, to play full PC games anywhere on the go, where they can connect with a 3G, 4G, or WiFi wireless connection. Along with the apps, OnLive debuted the OnLive Universal Controller, which will wirelessly connect to any of the above mentioned devices, plus an entire cornucopia of future HDTVs, blu-ray players and settop boxes that will come with OnLive already embedded in the device. Over 30, out of the near 200 games currently on the OnLive service, do not require a controller to play while using them over your mobile device. Working with publishers, these games either come with button overlays for your touchscreen, or in the case of titles like From Dust (arriving on the service soon), and Rockstar Games’ runaway hit, L.A. Noire, the developers worked extremely closely with OnLive to create game specific touchscreen controls. Which if reports are to be believed, not only represent the future of bringing PC games to mobile ecosystems, but are truly extraordinary, and have to be demoed by everyone to be believed.
Over at Joystiq where I regularly hang out, the topic kind of sprung up among some of the posters there (namely myself, ZoomyRamen, Scuffles, eat it, nerdydesi1, Kentbrockman, and a few others) about how OnLive, and more specifically what they were doing, could serve to benefit PC gaming as a whole. I was in the process of contributing my insights on the issue, upon realizing those insights were getting a bit verbose for Joystiq’s forums, and out of courtesy to the community there, have hosted my comment from my own blog. (more…)